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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-29 23:12:28 +08:00

feat(武器系统): 添加七彩矢武器及其相关资源

添加新的七彩矢武器系统,包括武器脚本、子弹特效、着色器和动画资源
为Rooster角色添加新武器选项
实现光效追踪和颜色渐变效果
调整窗口模式为2(全屏)
This commit is contained in:
2025-09-07 09:25:51 +08:00
parent 2d42eaea9a
commit 94589131fa
18 changed files with 445 additions and 2 deletions
+8
View File
@@ -0,0 +1,8 @@
shader_type canvas_item;
uniform vec4 color:source_color;
void fragment() {
float maxDistance=0.5;
float dist=distance(UV,vec2(0.5));
vec4 mixed=vec4(color.rgb,smoothstep(0,1,(maxDistance-dist)/maxDistance));
COLOR=mix(COLOR,mixed,0.5);
}
+26
View File
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shader_type canvas_item;
uniform float k : hint_range(-10.0, 10.0) = 1.0;
uniform vec4 color : source_color = vec4(1.0);
uniform float scale : hint_range(10.0, 500.0) = 100.0;
void fragment() {
vec2 pos = (UV - 0.5) * scale;
float y1 = k / pos.x;
float y2 = -k / pos.x;
bool in_region = false;
if (pos.x > 0.0) {
if ((pos.y > y2 && pos.y < y1) || (pos.y < y2 && pos.y > y1)) {
in_region = true;
}
}
else if (pos.x < 0.0) {
if ((pos.y > y1 && pos.y < y2) || (pos.y < y1 && pos.y > y2)) {
in_region = true;
}
}
if (in_region) {
COLOR = color;
} else {
COLOR = vec4(0.0);
}
COLOR.a*=(0.5-distance(UV,vec2(0.5)))/0.5;
}