mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(武器系统): 添加七彩矢武器及其相关资源
添加新的七彩矢武器系统,包括武器脚本、子弹特效、着色器和动画资源 为Rooster角色添加新武器选项 实现光效追踪和颜色渐变效果 调整窗口模式为2(全屏)
This commit is contained in:
@@ -0,0 +1,161 @@
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alpha_curve = SubResource("CurveTexture_wjo54")
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[node name="ArrowSeven" instance=ExtResource("1_dvf35")]
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"": SubResource("AnimationLibrary_f7cx6")
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[node name="superlight" type="Node2D" parent="texture" index="1"]
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script = ExtResource("5_ppdpf")
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[node name="frontlight" type="Node2D" parent="texture" index="2"]
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unique_name_in_owner = true
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[node name="hitbox" parent="." index="1"]
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[node name="trail" type="GPUParticles2D" parent="." index="2"]
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unique_name_in_owner = true
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_7osnr")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=18 format=3 uid="uid://bm7ymrri6pykb"]
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@@ -13,6 +13,7 @@
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[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
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@@ -47,12 +48,19 @@ script = ExtResource("2_oqdqd")
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process_mode = 4
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debugRebuild = false
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[node name="LGBT" parent="weaponStore" index="2" instance=ExtResource("4_pb8qn")]
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debugRebuild = false
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[node name="BigLaser" parent="weaponStore" index="3" instance=ExtResource("4_plqwu")]
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debugRebuild = false
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[node name="WeaponCard" parent="weaponStore" index="4" instance=ExtResource("7_jguvd")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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stream = ExtResource("4_66s6c")
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=4 format=3 uid="uid://ct2p0fbd5ktof"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ra1fw"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/Arrow7.gd" id="2_a7w7h"]
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[ext_resource type="Texture2D" uid="uid://chq2rnqi00nbj" path="res://resources/bullets/light-express/Prismatic_Bolt.webp" id="2_vwdyb"]
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[node name="Arrow7" instance=ExtResource("1_ra1fw")]
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script = ExtResource("2_a7w7h")
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avatarTexture = ExtResource("2_vwdyb")
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displayName = "七彩矢"
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typeTopic = 3
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store = {
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"atk": 10,
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"count": 20
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}
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storeType = {
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"atk": 1,
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"count": 1
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}
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descriptionTemplate = "发射$count支七彩矢,每支造成$atk点伤害。"
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_vwdyb")
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||||||
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[node name="name" parent="container/info" index="2"]
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displayName = "七彩矢"
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typeTopic = 3
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||||||
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[node name="description" parent="container" index="2"]
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text = "[center]发射[color=cyan]20[/color]支七彩矢,每支造成[color=cyan]10[/color]点伤害。[/center]"
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@@ -19,6 +19,7 @@ config/icon="res://icon.svg"
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|||||||
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||||||
window/size/viewport_width=1280
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window/size/viewport_width=1280
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||||||
window/size/viewport_height=720
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window/size/viewport_height=720
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window/size/mode=2
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[dotnet]
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[dotnet]
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||||||
|
detect_3d/compress_to=1
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://chq2rnqi00nbj"
|
||||||
|
path="res://.godot/imported/Prismatic_Bolt.webp-ce6218303d6b2aa5c4b3def0c1c66b83.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://resources/bullets/light-express/Prismatic_Bolt.webp"
|
||||||
|
dest_files=["res://.godot/imported/Prismatic_Bolt.webp-ce6218303d6b2aa5c4b3def0c1c66b83.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 434 B |
@@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://0w8sebsqjb7a"
|
||||||
|
path="res://.godot/imported/Sun_Dance.webp-a2f97cb60ab8eed183860f5e649ba3ad.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://resources/bullets/light-express/Sun_Dance.webp"
|
||||||
|
dest_files=["res://.godot/imported/Sun_Dance.webp-a2f97cb60ab8eed183860f5e649ba3ad.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
extends BulletBase
|
||||||
|
|
||||||
|
@export var allColor: GradientTexture1D = null
|
||||||
|
|
||||||
|
@onready var superlight: Node2D = $"%superlight"
|
||||||
|
@onready var trail: GPUParticles2D = $"%trail"
|
||||||
|
|
||||||
|
var myColor: Color
|
||||||
|
var tracer: EntityBase = null
|
||||||
|
var forwardTime: float = 500
|
||||||
|
var forwarded: bool = false
|
||||||
|
|
||||||
|
func register():
|
||||||
|
speed = 1
|
||||||
|
damage = 5
|
||||||
|
penerate = 1
|
||||||
|
func spawn():
|
||||||
|
myColor = allColor.gradient.sample(randf())
|
||||||
|
superlight.material = superlight.material.duplicate()
|
||||||
|
trail.process_material = trail.process_material.duplicate()
|
||||||
|
setColor(myColor)
|
||||||
|
|
||||||
|
|
||||||
|
func ai():
|
||||||
|
superlight.global_rotation_degrees = 90
|
||||||
|
PresetBulletAI.forward(self, rotation)
|
||||||
|
if timeLived() <= forwardTime:
|
||||||
|
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
|
||||||
|
elif forwarded:
|
||||||
|
if timeLived() < forwardTime + 1000:
|
||||||
|
speed = clamp((timeLived() - forwardTime) / 75, 0, 30)
|
||||||
|
if is_instance_valid(tracer):
|
||||||
|
PresetBulletAI.trace(self, tracer.position, 0.1)
|
||||||
|
else:
|
||||||
|
forwarded = true
|
||||||
|
|
||||||
|
|
||||||
|
func setColor(color: Color):
|
||||||
|
texture.self_modulate = color
|
||||||
|
var mat: ParticleProcessMaterial = trail.process_material
|
||||||
|
mat.color = color
|
||||||
|
superlight.material.set_shader_parameter("color", color)
|
||||||
@@ -1,2 +1,8 @@
|
|||||||
extends EntityBase
|
extends EntityBase
|
||||||
class_name Bear
|
class_name Bear # 攻击方式模仿泰拉瑞亚光之女皇
|
||||||
|
|
||||||
|
func ai():
|
||||||
|
pass
|
||||||
|
func attack(type):
|
||||||
|
if type == 0:
|
||||||
|
pass
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
@tool
|
||||||
|
extends Weapon
|
||||||
|
class_name Arrow7Weapon
|
||||||
|
|
||||||
|
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||||
|
origin["atk"] += 5 * to
|
||||||
|
origin["count"] += 1 * to
|
||||||
|
return origin
|
||||||
|
func attack(entity: EntityBase):
|
||||||
|
var weaponPos = entity.findWeaponAnchor("normal")
|
||||||
|
for i in range(readStore("count")):
|
||||||
|
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
|
||||||
|
bullet.damage = readStore("atk")
|
||||||
|
bullet.tracer = EntityTool.findClosetEntity(entity.position, get_tree(), false, true)
|
||||||
|
return true
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
@tool
|
||||||
|
extends CanvasItem
|
||||||
|
|
||||||
|
@export var size: Vector2 = Vector2.ONE * 100
|
||||||
|
@export var color: Color = Color.WHITE
|
||||||
|
|
||||||
|
func _draw():
|
||||||
|
draw_rect(Rect2(size / -2, size), color)
|
||||||
|
func _process(_delta):
|
||||||
|
queue_redraw()
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
shader_type canvas_item;
|
||||||
|
uniform vec4 color:source_color;
|
||||||
|
void fragment() {
|
||||||
|
float maxDistance=0.5;
|
||||||
|
float dist=distance(UV,vec2(0.5));
|
||||||
|
vec4 mixed=vec4(color.rgb,smoothstep(0,1,(maxDistance-dist)/maxDistance));
|
||||||
|
COLOR=mix(COLOR,mixed,0.5);
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
shader_type canvas_item;
|
||||||
|
uniform float k : hint_range(-10.0, 10.0) = 1.0;
|
||||||
|
uniform vec4 color : source_color = vec4(1.0);
|
||||||
|
uniform float scale : hint_range(10.0, 500.0) = 100.0;
|
||||||
|
void fragment() {
|
||||||
|
vec2 pos = (UV - 0.5) * scale;
|
||||||
|
float y1 = k / pos.x;
|
||||||
|
float y2 = -k / pos.x;
|
||||||
|
bool in_region = false;
|
||||||
|
if (pos.x > 0.0) {
|
||||||
|
if ((pos.y > y2 && pos.y < y1) || (pos.y < y2 && pos.y > y1)) {
|
||||||
|
in_region = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (pos.x < 0.0) {
|
||||||
|
if ((pos.y > y1 && pos.y < y2) || (pos.y < y1 && pos.y > y2)) {
|
||||||
|
in_region = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (in_region) {
|
||||||
|
COLOR = color;
|
||||||
|
} else {
|
||||||
|
COLOR = vec4(0.0);
|
||||||
|
}
|
||||||
|
COLOR.a*=(0.5-distance(UV,vec2(0.5)))/0.5;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user