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feat(武器): 调整核弹控制器的属性和数值
将核弹控制器的海滩球消耗从100增加到600,攻击力从1200提升到2000 能量需求从100.0调整为120.0,并更新相关显示文本
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@@ -10,9 +10,9 @@ avatarTexture = ExtResource("2_5nh8i")
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displayName = "核弹控制器"
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quality = 4
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typeTopic = 2
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costBeachball = 100
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costBeachball = 600
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store = {
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"atk": 1200,
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"atk": 2000,
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"radius": 750.0
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}
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storeType = {
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@@ -20,17 +20,18 @@ storeType = {
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"radius": 1
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}
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descriptionTemplate = "倒计时10秒后对半径$radius范围的实体造成$atk点[b]无差别伤害[/b]。"
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needEnergy = 100.0
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needEnergy = 120.0
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cooldown = 2000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_5nh8i")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "200.0"
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text = "120.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "100"
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text = "600"
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[node name="name" parent="container/info" index="2"]
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displayName = "核弹控制器"
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@@ -44,4 +45,4 @@ typeTopicColorMap = {
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}
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[node name="description" parent="container" index="2"]
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text = "[center]倒计时10秒后对半径[color=cyan]750[/color]→[color=yellow]770[/color]范围的实体造成[color=cyan]1000[/color]→[color=yellow]1025[/color]点[b]无差别伤害[/b]。[/center]"
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text = "[center]倒计时10秒后对半径[color=cyan]750[/color]→[color=yellow]765[/color]范围的实体造成[color=cyan]2000[/color]→[color=yellow]2050[/color]点[b]无差别伤害[/b]。[/center]"
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