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feat(特效): 添加血雨效果及关联逻辑
为狐狸爪子弹添加血雨特效,当攻击公鸡角色时触发。同时新增相关资源文件和粒子系统配置。
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[gd_scene load_steps=6 format=3 uid="uid://bh6u8paviqwpi"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_mkxf8"]
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[ext_resource type="Texture2D" uid="uid://cy4u4bvvv4r2n" path="res://resources/effects/flood.png" id="2_quyoi"]
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[sub_resource type="Curve" id="Curve_quyoi"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_iyojt"]
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curve = SubResource("Curve_quyoi")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_quyoi"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 50.0
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direction = Vector3(0, -1, 0)
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initial_velocity_min = 50.0
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initial_velocity_max = 200.0
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gravity = Vector3(0, 200, 0)
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scale_min = 0.049999997
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scale_max = 0.049999997
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alpha_curve = SubResource("CurveTexture_iyojt")
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[node name="BloodFall" instance=ExtResource("1_mkxf8")]
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[node name="particles" parent="." index="1"]
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amount = 5
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texture = ExtResource("2_quyoi")
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lifetime = 2.0
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randomness = 1.0
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process_material = SubResource("ParticleProcessMaterial_quyoi")
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