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fix(武器): 调整氧化加农炮的伤害数值
将基础攻击力从3.0提升至5.0,同时降低升级时的攻击力和火焰攻击力加成系数
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["fireatk"] += 0.5 * to * soulLevel
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origin["atk"] += 0.75 * to * soulLevel
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origin["fireatk"] += 0.35 * to * soulLevel
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origin["max-n"] *= soulLevel
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return origin
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func attack(entity: EntityBase):
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