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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 13:17:12 +08:00

fix(武器): 调整氧化加农炮的伤害值和概率

将浓硝酸的伤害值从5降低到3,并调整火焰弹和酸弹的发射概率权重从75:1改为10:1。同时更新了相关描述文本以匹配新的数值。
This commit is contained in:
2026-01-25 19:59:08 +08:00
parent 3dfd393d20
commit a4611680fc
2 changed files with 6 additions and 5 deletions
+5 -4
View File
@@ -11,19 +11,20 @@ displayName = "氧化加农炮"
quality = 0
typeTopic = 2
store = {
"atk": 5,
"atk": 3.0,
"fireatk": 1.0,
"max-n": 7.0,
"min-n": 3.0
}
storeType = {
"atk": 1,
"fireatk": 1,
"atk": 0,
"fireatk": 0,
"max-n": 1,
"min-n": 1
}
descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。"
cooldown = 50.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_xmkcx")
@@ -34,4 +35,4 @@ quality = 0
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]大概率高速喷出火焰,造成[color=cyan]1[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]5[/color]点伤害。[/center]"
text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。[/center]"
+1 -1
View File
@@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["max-n"] *= soulLevel
return origin
func attack(entity: EntityBase):
var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [75, 1])
var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [10, 1])
for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1:
for bullet in BulletBase.generate(
ComponentManager.getBullet(bulletName),