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fix(武器): 调整氧化加农炮的伤害数值
将基础攻击力从3.0提升至5.0,同时降低升级时的攻击力和火焰攻击力加成系数
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@@ -11,7 +11,7 @@ displayName = "氧化加农炮"
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quality = 0
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quality = 0
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typeTopic = 2
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typeTopic = 2
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store = {
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store = {
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"atk": 3.0,
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"atk": 5.0,
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"fireatk": 1.0,
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"fireatk": 1.0,
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"max-n": 7.0,
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"max-n": 7.0,
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"min-n": 3.0
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"min-n": 3.0
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@@ -35,4 +35,4 @@ quality = 0
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typeTopic = 2
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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[node name="description" parent="container" index="2"]
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text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。[/center]"
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text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]5.00[/color]点伤害。[/center]"
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@@ -2,8 +2,8 @@
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extends Weapon
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["atk"] += 0.75 * to * soulLevel
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origin["fireatk"] += 0.5 * to * soulLevel
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origin["fireatk"] += 0.35 * to * soulLevel
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origin["max-n"] *= soulLevel
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origin["max-n"] *= soulLevel
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return origin
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return origin
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func attack(entity: EntityBase):
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func attack(entity: EntityBase):
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