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fix(EntityBase): 移除默认碰撞层以避免意外碰撞
将EntityBase节点的collision_layer默认值设为0,防止在没有明确设置时与其他物体发生意外碰撞
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@@ -373,6 +373,7 @@ alpha_curve = SubResource("CurveTexture_vvfxd")
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[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
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[node name="EntityBase" type="CharacterBody2D"]
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[node name="EntityBase" type="CharacterBody2D"]
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collision_layer = 0
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script = ExtResource("1_mvol6")
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script = ExtResource("1_mvol6")
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[node name="weaponStore" type="Node2D" parent="."]
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[node name="weaponStore" type="Node2D" parent="."]
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