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fix: 调整子弹伤害和角色冷却时间
- 提高FireScan子弹的伤害值从5到20 - 调整Chick角色的攻击冷却时间,将attackCooldownMap[2]从100增加到2000 - 移除Wave中未使用的chick变量
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@@ -3,7 +3,7 @@ class_name FireScan
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func register():
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speed = 10
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damage = 5
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damage = 20
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func ai():
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PresetBulletAI.forward(self, rotation)
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@@ -10,7 +10,7 @@ func register():
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 6000
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attackCooldownMap[2] = 100
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attackCooldownMap[2] = 2000
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attackCooldownMap[3] = 500
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sprintMultiplier = 30
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func spawn():
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@@ -24,10 +24,9 @@ static var data = []
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static func customStart():
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var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
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var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
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var chick = EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
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EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
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furryr.currentFocusedBoss = kukemc
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kukemc.currentFocusedBoss = furryr
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chick.currentFocusedBoss = furryr
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static func create(
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entity_: PackedScene,
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minCount_: int = 1,
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