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fix: 降低每波敌人生命值和伤害的成长比例
调整敌人成长曲线,降低游戏难度。将生命值成长从7.5%降至5%,伤害成长从5%降至2%,使游戏进程更加平滑。
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@@ -19,8 +19,8 @@ static var refreshCountIncreasePercent: Vector2 = Vector2(0.2, 0.75) # 刷新所
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static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级
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static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
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static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率
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static var entityHealthIncreasePerWave: float = 0.075 # 每波敌人生命值增加的百分比,指数级
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static var entityDamageIncreasePerWave: float = 0.05 # 每波敌人伤害增加的百分比,指数级
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static var entityHealthIncreasePerWave: float = 0.05 # 每波敌人生命值增加的百分比,指数级
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static var entityDamageIncreasePerWave: float = 0.02 # 每波敌人伤害增加的百分比,指数级
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static var entityLevelOffsetByWave: float = 0.3 # 每波敌人等级根据当前波数随机浮动的比例
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static var appleDropRateInfluenceByLuckValue: float = 0.02 # 幸运值对苹果掉率的影响
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static var critRateInfluenceByLuckValue: float = 0.025 # 幸运值对暴击率的影响
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