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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 06:37:13 +08:00

feat(武器): 增强格挡武器并添加新特效

增加格挡武器的攻击力从20提升至35
添加冲刺速度随气力增加的机制
为格挡和攻击添加新的视觉特效和音效
调整格挡子弹的碰撞检测形状
优化特效控制器逻辑确保正确释放资源
This commit is contained in:
2026-03-21 18:55:32 +08:00
parent 2c1d4906aa
commit aa3f34ca74
43 changed files with 823 additions and 126 deletions
+29 -98
View File
@@ -1,15 +1,30 @@
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tracks/0/path = NodePath("%texture/..:parryRate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -17,98 +32,16 @@ tracks/0/keys = {
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
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tracks/1/loop_wrap = true
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tracks/2/loop_wrap = true
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tracks/3/enabled = true
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tracks/3/interp = 1
tracks/3/loop_wrap = true
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tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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tracks/1/type = "bezier"
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tracks/2/enabled = true
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tracks/2/interp = 1
tracks/2/loop_wrap = true
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}
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/..:parryRate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(2, 2),
"points": PackedFloat32Array(1, 0, 0, 0.1, 0, 0, -1, 0, 0, 0),
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&"RESET": SubResource("Animation_ksxds"),
&"spawn": SubResource("Animation_li4th")
}
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size = Vector2(54, 204)
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radius = 60.0
height = 200.0
[node name="Parrier" instance=ExtResource("1_57y3f")]
script = ExtResource("2_li4th")
@@ -119,17 +52,15 @@ autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
scale = Vector2(1e-05, 1e-05)
modulate = Color(1, 1, 1, 0)
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[node name="hitbox" parent="." index="1"]
position = Vector2(95, 0)
shape = SubResource("RectangleShape2D_57y3f")
position = Vector2(100, 0)
rotation = 1.5707964
shape = SubResource("CapsuleShape2D_li4th")
+6 -10
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://cgdnkey2fhla4"]
[gd_scene load_steps=17 format=3 uid="uid://cgdnkey2fhla4"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vi6cv"]
[ext_resource type="Texture2D" uid="uid://cq80y83edetx3" path="res://resources/effects/fooExplosion/Lv1_FooExplosion00.png" id="2_1ukt2"]
@@ -15,16 +15,9 @@
[ext_resource type="Texture2D" uid="uid://dm4ih65h45qi8" path="res://resources/effects/fooExplosion/Lv1_FooExplosion10.png" id="12_dhm5g"]
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@@ -75,6 +68,9 @@ spawnTexture = "spawn"
[node name="spawn" parent="sounds" index="0"]
stream = ExtResource("2_8b1u1")
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libraries = {
&"": SubResource("AnimationLibrary_8b1u1")
@@ -82,6 +78,6 @@ libraries = {
[node name="texture" parent="stage" index="1"]
scale = Vector2(0.4, 0.4)
sprite_frames = SubResource("SpriteFrames_kn8g0")
sprite_frames = SubResource("SpriteFrames_8b1u1")
frame = 11
frame_progress = 1.0
+24
View File
@@ -0,0 +1,24 @@
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yftgy"]
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[node name="Parrier" instance=ExtResource("1_yftgy")]
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scale = Vector2(-0.4, 0.4)
sprite_frames = ExtResource("2_7outc")
frame = 6
frame_progress = 1.0
+5 -5
View File
@@ -13,7 +13,7 @@ typeTopic = 3
costBeachball = 900
oneShoot = true
store = {
"atk": 20,
"atk": 35,
"count": 1.0,
"max": 3.0
}
@@ -24,14 +24,14 @@ storeType = {
}
descriptionTemplate = "进行[b]格挡[/b],化解飞来的子弹。
每成功格挡一次,获得一点[b]气力[/b]。
每拥有一点气力,闪避穿过敌人时对其贴上一层[b]符咒[/b],一段时间后符咒自动引爆,
每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],一段时间后符咒自动引爆,
召唤[b]乾坤剑[/b]穿透敌人。
乾坤剑造成$atk点伤害,
每次格挡最多化解$count个子弹,
体内最多储存$max点气力,
格挡时机越精确,成功率越高。"
cooldown = 0.0
cooldown = 250.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
@@ -48,10 +48,10 @@ typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]进行[b]格挡[/b],化解飞来的子弹。
每成功格挡一次,获得一点[b]气力[/b]。
每拥有一点气力,闪避穿过敌人时对其贴上一层[b]符咒[/b],一段时间后符咒自动引爆,
每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],一段时间后符咒自动引爆,
召唤[b]乾坤剑[/b]穿透敌人。
乾坤剑造成[color=cyan]20[/color]点伤害,
乾坤剑造成[color=cyan]35[/color]点伤害,
每次格挡最多化解[color=cyan]1[/color]个子弹,
体内最多储存[color=cyan]3[/color]点气力,
格挡时机越精确,成功率越高。[/center]"