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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(Bullets): 调整重型水晶子弹的特效参数
修改粒子发射器的半径、初始速度和数量,优化视觉效果
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@@ -6,7 +6,7 @@
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[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd" id="2_ygemv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_41i4d"]
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shader = ExtResource("2_utujj")
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shader_parameter/inner = 0.95
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shader_parameter/outer = 1.0
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@@ -132,14 +132,14 @@ curve = SubResource("Curve_cy4lq")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hgwnm"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 5.0
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emission_sphere_radius = 10.0
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_0a8st")
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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initial_velocity_min = 300.0
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initial_velocity_max = 600.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 6.0
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@@ -159,7 +159,7 @@ autoSpawnAnimation = true
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[node name="track" type="Node2D" parent="." index="0"]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_1i43q")
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material = SubResource("ShaderMaterial_41i4d")
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script = ExtResource("2_75div")
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size = Vector2(300, 300)
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color = Color(0.869998, 0.686414, 0.917359, 1)
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@@ -177,8 +177,8 @@ libraries = {
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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unique_name_in_owner = true
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z_index = -1
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position = Vector2(-20.6667, 0)
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amount = 100
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position = Vector2(11.3333, 0)
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amount = 150
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process_material = SubResource("ParticleProcessMaterial_hgwnm")
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local_coords = true
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