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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(Bullets): 调整重型水晶子弹的特效参数

修改粒子发射器的半径、初始速度和数量,优化视觉效果
This commit is contained in:
2025-09-30 20:46:22 +08:00
parent 5db72e079b
commit adfd8ffafe
+6 -6
View File
@@ -6,7 +6,7 @@
[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd" id="2_ygemv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_41i4d"]
shader = ExtResource("2_utujj")
shader_parameter/inner = 0.95
shader_parameter/outer = 1.0
@@ -132,14 +132,14 @@ curve = SubResource("Curve_cy4lq")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hgwnm"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 5.0
emission_sphere_radius = 10.0
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_0a8st")
direction = Vector3(-1, 0, 0)
spread = 0.0
initial_velocity_min = 300.0
initial_velocity_max = 600.0
initial_velocity_max = 400.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 6.0
@@ -159,7 +159,7 @@ autoSpawnAnimation = true
[node name="track" type="Node2D" parent="." index="0"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_1i43q")
material = SubResource("ShaderMaterial_41i4d")
script = ExtResource("2_75div")
size = Vector2(300, 300)
color = Color(0.869998, 0.686414, 0.917359, 1)
@@ -177,8 +177,8 @@ libraries = {
[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
unique_name_in_owner = true
z_index = -1
position = Vector2(-20.6667, 0)
amount = 100
position = Vector2(11.3333, 0)
amount = 150
process_material = SubResource("ParticleProcessMaterial_hgwnm")
local_coords = true