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fix(武器): 调整WhiteSoul武器属性和Rooster角色配置
修改WhiteSoul武器的攻击计算方式,将攻击加成从2倍降至1倍,并固定count值为1 更新Rooster角色的武器配置,从SevenSoul更换为WhiteSoul 调整武器描述文本以匹配实际属性
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 0.2 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["radius"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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