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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(Wave): 重构波次数据为预设字典结构
将硬编码的波次数据改为可配置的预设字典,便于管理不同模式的波次配置 移除Rooster场景中未使用的武器资源
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -13,7 +13,6 @@
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="6_fvy5n"]
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[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
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[ext_resource type="PackedScene" uid="uid://ct2p0fbd5ktof" path="res://components/Weapons/Arrow7.tscn" id="7_jguvd"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="8_7dhim"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
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@@ -59,8 +58,6 @@ debugRebuild = false
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[node name="BigLaser" parent="weaponStore" index="3" instance=ExtResource("4_plqwu")]
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debugRebuild = false
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[node name="WeaponCard" parent="weaponStore" index="4" instance=ExtResource("7_jguvd")]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -9,13 +9,19 @@ var to: float = 0
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var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
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]
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# entity, minCount, maxCount, isBoss, from, to, per
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static var presetWaves = {
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"normal": [
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
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create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
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],
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"testBoss": [
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create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
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]
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}
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static var data = presetWaves["normal"]
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static func create(
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entity_: PackedScene,
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