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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-30 07:12:29 +08:00

refactor(Wave): 重构波次数据为预设字典结构

将硬编码的波次数据改为可配置的预设字典,便于管理不同模式的波次配置
移除Rooster场景中未使用的武器资源
This commit is contained in:
2025-09-07 12:35:09 +08:00
parent 9ad45c683f
commit b030781caa
2 changed files with 14 additions and 11 deletions
+1 -4
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=17 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
@@ -13,7 +13,6 @@
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="6_fvy5n"]
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
[ext_resource type="PackedScene" uid="uid://ct2p0fbd5ktof" path="res://components/Weapons/Arrow7.tscn" id="7_jguvd"]
[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="8_7dhim"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
@@ -59,8 +58,6 @@ debugRebuild = false
[node name="BigLaser" parent="weaponStore" index="3" instance=ExtResource("4_plqwu")]
debugRebuild = false
[node name="WeaponCard" parent="weaponStore" index="4" instance=ExtResource("7_jguvd")]
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")