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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 20:57:13 +08:00

refactor(Wave): 重构波次数据为预设字典结构

将硬编码的波次数据改为可配置的预设字典,便于管理不同模式的波次配置
移除Rooster场景中未使用的武器资源
This commit is contained in:
2025-09-07 12:35:09 +08:00
parent 9ad45c683f
commit b030781caa
2 changed files with 14 additions and 11 deletions
+13 -7
View File
@@ -9,13 +9,19 @@ var to: float = 0
var per: int = 0
static var current: int = 0
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
]
# entity, minCount, maxCount, isBoss, from, to, per
static var presetWaves = {
"normal": [
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
],
"testBoss": [
create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/Bear.tscn"), 1, 1, true, 0, INF, 1),
]
}
static var data = presetWaves["normal"]
static func create(
entity_: PackedScene,