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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 调整子弹飞行距离和速度参数
将VectorStar子弹的lifeDistance从3000减少到2000,并调整速度计算中的分母从20改为30,以平衡游戏难度
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@@ -43,7 +43,7 @@ alpha_curve = SubResource("CurveTexture_c22if")
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[node name="VectorStar" instance=ExtResource("1_fyvdf")]
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script = ExtResource("2_1u5ed")
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lifeDistance = 3000.0
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lifeDistance = 2000.0
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[node name="texture" parent="." index="0"]
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rotation = 0.0174533
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@@ -11,7 +11,7 @@ func ai():
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if timeLived() <= forwardTime:
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speed = 10 * ((forwardTime - timeLived()) / forwardTime)
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elif forwarded:
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speed = (timeLived() - forwardTime) / 20
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speed = (timeLived() - forwardTime) / 30
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else:
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forwarded = true
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if is_instance_valid(tracer):
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