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fix(武器/火山): 调整火山武器的伤害系数和描述
降低火山武器各段伤害的成长系数和基础值,并同步更新描述文本中的伤害百分比
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@@ -3,11 +3,11 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["rotate"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.02 * to * soulLevel
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origin["dmg2"] += 0.02 * to * soulLevel
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origin["dmg3"] += 0.02 * to * soulLevel
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origin["dmg4"] += 0.02 * to * soulLevel
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origin["dmg5"] += 0.02 * to * soulLevel
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origin["dmg1"] += 0.01 * to * soulLevel
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origin["dmg2"] += 0.01 * to * soulLevel
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origin["dmg3"] += 0.01 * to * soulLevel
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origin["dmg4"] += 0.01 * to * soulLevel
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origin["dmg5"] += 0.01 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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