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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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@@ -1,8 +1,11 @@
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[gd_scene load_steps=16 format=3 uid="uid://cxcvc1rjvm8i2"]
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[gd_scene load_steps=17 format=3 uid="uid://cxcvc1rjvm8i2"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1ishj"]
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bounce = 0.5
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[sub_resource type="Animation" id="Animation_5i70v"]
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length = 0.001
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tracks/0/type = "bezier"
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@@ -83,7 +86,7 @@ _data = {
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
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radius = 2.0
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radius = 14.0357
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[sub_resource type="Curve" id="Curve_11h7l"]
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_data = [Vector2(0, 0.5), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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@@ -130,6 +133,9 @@ alpha_curve = SubResource("CurveTexture_u4ger")
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[node name="ItemDropped" type="RigidBody2D"]
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collision_layer = 2
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collision_mask = 2
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physics_material_override = SubResource("PhysicsMaterial_1ishj")
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_v2djl")
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metadata/_edit_vertical_guides_ = [15.0, -15.0]
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