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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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@@ -0,0 +1,32 @@
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[gd_scene load_steps=3 format=3 uid="uid://cxabqjo7skxev"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_wrvv5"]
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[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_qe8gb"]
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[node name="BigLaser" instance=ExtResource("1_wrvv5")]
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avatarTexture = ExtResource("2_qe8gb")
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displayName = "湮灭激光"
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quality = 2
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typeTopic = 1
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costs = Array[int]([0, 1])
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costCounts = Array[int]([100, 50])
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store = {
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"atk": 35,
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"time": 0.1
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}
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descriptionTemplate = "每$time秒造成$atk点伤害。"
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needEnergy = 100.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_qe8gb")
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[node name="energy" parent="container/info/energyInfo" index="1"]
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text = "50.0"
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[node name="name" parent="container/info" index="2"]
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displayName = "湮灭激光"
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quality = 2
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typeTopic = 1
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[node name="description" parent="container" index="2"]
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text = "每[color=cyan]0.1[/color]秒造成[color=cyan]35.0[/color]点伤害。"
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