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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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[gd_scene load_steps=3 format=3 uid="uid://c0n3igy4hucrg"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_hyubh"]
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[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_wgtcw"]
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[node name="PurpleCrystal" instance=ExtResource("1_hyubh")]
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offset_right = 208.0
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offset_bottom = 280.0
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avatarTexture = ExtResource("2_wgtcw")
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displayName = "紫水晶簇"
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costs = Array[int]([0, 1])
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costCounts = Array[int]([50, 10])
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descriptionTemplate = "撞击造成$atk点伤害。"
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_wgtcw")
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[node name="name" parent="container/info" index="2"]
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displayName = "紫水晶簇"
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[node name="description" parent="container" index="2"]
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text = "撞击造成[color=cyan]10.0[/color]点伤害。"
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