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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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extends BulletBase
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class_name LGBTBullet
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var myTracer: EntityBase = null
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func spawn():
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findTracer()
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func register():
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speed = 1
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damage = 5
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func ai():
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texture.rotation_degrees += speed
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speed *= 1.05
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speed = clamp(speed, 0, 20)
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if is_instance_valid(myTracer):
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PresetAIs.trace(self, myTracer.position, clamp(speed / 150, 0, 1))
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else:
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findTracer()
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PresetAIs.forward(self, rotation)
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func findTracer():
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myTracer = EntityTool.findClosetEntity(position, get_tree(), false, true)
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