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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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@@ -24,7 +24,7 @@ func ai():
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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BulletBase.generate(preload("res://components/Bullets/LGBTBullet.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360)))
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elif type == 1:
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var weaponPos = findWeaponAnchor("normal")
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return BulletBase.generate(preload("res://components/Bullets/BigLaser.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
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