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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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@@ -39,7 +39,10 @@ func _physics_process(_delta):
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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if player.fields[i] == EntityBase.TITLE_FLAG:
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fields.add_child(QuickUI.graySmallText(i))
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else:
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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fieldsAnimator.play("show")
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if Input.is_action_just_released("showFields"):
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fieldsAnimator.play("hide")
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