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feat: 添加新武器彩虹旗和紫水晶簇,调整饲料属性和数值
refactor: 重构子弹生成逻辑,支持分裂和折射效果 fix: 修复掉落物拾取范围和碰撞检测问题 style: 优化UI显示,添加武器品质和类型标签 docs: 更新字段描述,调整部分饲料名称和分类 perf: 优化数学工具函数,添加随机数处理工具 test: 调整波次生成逻辑,添加新敌人类型 build: 添加新资源文件和相关导入配置
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@@ -7,6 +7,7 @@ signal selected(applied: bool)
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@export var avatarTexture: Texture2D = preload("res://icon.svg")
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@export var displayName: String = "未命名饲料"
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@export var quality: FeedName.Quality = FeedName.Quality.COMMON
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@export var topic: FeedName.Topic = FeedName.Topic.SURVIVAL
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@export var fields: Array[FieldStore.Entity] = []
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@export var fieldValues: Array[float] = []
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@export var costs: Array[ItemStore.ItemType] = []
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@@ -60,6 +61,7 @@ func rebuildInfo():
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avatarRect.texture = avatarTexture
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nameLabel.displayName = displayName
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nameLabel.quality = quality
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nameLabel.topic = topic
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for i in fieldsBox.get_children():
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i.queue_free()
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var noField = true
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