1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-10 13:47:12 +08:00

refactor(资源管理): 集中资源加载逻辑到ComponentManager

将分散在各处的资源加载逻辑统一到ComponentManager中管理
添加对UI组件、主题、物品纹理和饲料的集中管理
移除SkillIconBase.tscn并迁移到UI目录
This commit is contained in:
2025-09-21 13:34:51 +08:00
parent e551a6db61
commit d54c050be9
12 changed files with 37 additions and 15 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ func _ready():
queue_free()
static func create(spawnDamage: float, spawnCrit: bool, spawnPosition: Vector2, addToWorld: bool = true) -> DamageLabel:
var instance = load("res://components/UI/DamageLabel.tscn").instantiate()
var instance = ComponentManager.getUIComponent("DamageLabel").instantiate()
instance.damage = spawnDamage
instance.crit = spawnCrit
instance.position = spawnPosition
+1 -1
View File
@@ -126,7 +126,7 @@ func _ready():
UIState.energyPercent.setCurrent(newEnergy)
)
for i in weapons:
var icon: SkillIcon = load("res://components/Abstracts/SkillIconBase.tscn").instantiate()
var icon: SkillIcon = ComponentManager.getUIComponent("SkillIcon").instantiate()
icon.weapon = i
UIState.skillIconContainer.add_child(icon)
else:
+1 -1
View File
@@ -37,7 +37,7 @@ func _ready():
valueLabel.label_settings.font_color = Color(1, 1, 1)
static func create(newField: FieldStore.Entity, newValue: float, newShowSign: bool, newEntity: EntityBase, newUseViewCast: bool) -> FieldShow:
var fieldShow = load("res://components/UI/FieldShow.tscn").instantiate()
var fieldShow = ComponentManager.getUIComponent("FieldShow").instantiate()
fieldShow.field = newField
fieldShow.value = newValue
fieldShow.showSign = newShowSign
+1 -1
View File
@@ -50,7 +50,7 @@ static func generate(
spawnPosition: Vector2,
addToWorld: bool = true
):
var instance: ItemDropped = load("res://components/UI/ItemDropped.tscn").instantiate()
var instance: ItemDropped = ComponentManager.getUIComponent("ItemDropped").instantiate()
instance.item = itemType
instance.stackCount = count
instance.position = spawnPosition
+1 -1
View File
@@ -23,7 +23,7 @@ func _physics_process(_delta):
countLabel.text = str(count)
static func generate(itemType: ItemStore.ItemType, itemCount: int = 1, isAutoFree: bool = false):
var item = load("res://components/UI/ItemShow.tscn").instantiate()
var item = ComponentManager.getUIComponent("ItemShow").instantiate()
item.type = itemType
item.count = itemCount
item.autoFree = isAutoFree