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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
修了很多bug,但是trae司马
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@@ -11,7 +11,7 @@
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shader = ExtResource("3_km2v1")
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shader_parameter/laser_color = Color(1, 0, 0, 1)
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shader_parameter/width = 1.0
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shader_parameter/softness = 0.237
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shader_parameter/softness = 0.2
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shader_parameter/wave_speed = 2.0
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shader_parameter/wave_frequency = 13.154
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shader_parameter/wave_amplitude = 1.151
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@@ -229,8 +229,9 @@ sprite_frames = SubResource("SpriteFrames_yip5k")
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[node name="rect" type="ColorRect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_b2oy8")
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offset_left = 233.0
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offset_top = 50.0
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offset_right = 333.0
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offset_bottom = 2000.0
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offset_bottom = 2050.0
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rotation = -1.5708
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scale = Vector2(1e-05, 1)
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@@ -258,6 +259,7 @@ scale = Vector2(1e-05, 1e-05)
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texture = ExtResource("4_rs8hf")
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[node name="hitbox" parent="." index="1"]
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visible = false
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position = Vector2(1234, 0)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_x66th")
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@@ -35,7 +35,7 @@ radius = 40.0
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script = ExtResource("2_8u5a0")
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cooldownUnit = 1000.0
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(6, 12), Vector2(3, 8)])
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dropCounts = Array[Vector2]([Vector2(3, 6), Vector2(1, 4)])
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_ojyt7")
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@@ -28,7 +28,15 @@ func _ready():
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if feedScene.get_extension() == "remap":
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feedScene = feedScene.substr(0, len(feedScene) - 6)
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print("正在从 %s 加载饲料卡" % feedScene)
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var feed = load(feedScene).instantiate()
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var feed = load(feedScene).instantiate() as Feed
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feed.selected.connect(
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func(applied: bool):
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if applied:
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selectedCount += 1
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updateValue()
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if selectedCount >= UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE]:
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finish()
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)
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avaliableFeeds.add_child(feed)
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func beforeOpen():
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@@ -11,9 +11,9 @@ var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 5),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 1, INF, 1000000)
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# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 5),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 1000000)
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]
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static func create(
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@@ -41,5 +41,5 @@ void fragment() {
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vec3 color = base_color + vec3(wave_intensity);
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// 设置最终颜色(加法混合模式会忽略alpha)
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COLOR = vec4(color, 0.5-x_dist);
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COLOR = vec4(color, (0.5-x_dist)*2.0);
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}
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