1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

修了很多bug,但是trae司马

This commit is contained in:
2025-08-28 21:30:49 +08:00
parent 99ce9b48dc
commit e40aef85f4
5 changed files with 18 additions and 8 deletions
+4 -2
View File
@@ -11,7 +11,7 @@
shader = ExtResource("3_km2v1")
shader_parameter/laser_color = Color(1, 0, 0, 1)
shader_parameter/width = 1.0
shader_parameter/softness = 0.237
shader_parameter/softness = 0.2
shader_parameter/wave_speed = 2.0
shader_parameter/wave_frequency = 13.154
shader_parameter/wave_amplitude = 1.151
@@ -229,8 +229,9 @@ sprite_frames = SubResource("SpriteFrames_yip5k")
[node name="rect" type="ColorRect" parent="texture" index="0"]
material = SubResource("ShaderMaterial_b2oy8")
offset_left = 233.0
offset_top = 50.0
offset_right = 333.0
offset_bottom = 2000.0
offset_bottom = 2050.0
rotation = -1.5708
scale = Vector2(1e-05, 1)
@@ -258,6 +259,7 @@ scale = Vector2(1e-05, 1e-05)
texture = ExtResource("4_rs8hf")
[node name="hitbox" parent="." index="1"]
visible = false
position = Vector2(1234, 0)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_x66th")
+1 -1
View File
@@ -35,7 +35,7 @@ radius = 40.0
script = ExtResource("2_8u5a0")
cooldownUnit = 1000.0
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(6, 12), Vector2(3, 8)])
dropCounts = Array[Vector2]([Vector2(3, 6), Vector2(1, 4)])
[node name="hurt" parent="sounds" index="3"]
stream = ExtResource("3_ojyt7")
+9 -1
View File
@@ -28,7 +28,15 @@ func _ready():
if feedScene.get_extension() == "remap":
feedScene = feedScene.substr(0, len(feedScene) - 6)
print("正在从 %s 加载饲料卡" % feedScene)
var feed = load(feedScene).instantiate()
var feed = load(feedScene).instantiate() as Feed
feed.selected.connect(
func(applied: bool):
if applied:
selectedCount += 1
updateValue()
if selectedCount >= UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE]:
finish()
)
avaliableFeeds.add_child(feed)
func beforeOpen():
+3 -3
View File
@@ -11,9 +11,9 @@ var per: int = 0
static var current: int = 0
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 5),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 1, INF, 1000000)
# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 5),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 1000000)
]
static func create(
+1 -1
View File
@@ -41,5 +41,5 @@ void fragment() {
vec3 color = base_color + vec3(wave_intensity);
// 设置最终颜色(加法混合模式会忽略alpha)
COLOR = vec4(color, 0.5-x_dist);
COLOR = vec4(color, (0.5-x_dist)*2.0);
}