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修了很多bug,但是trae司马
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@@ -41,5 +41,5 @@ void fragment() {
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vec3 color = base_color + vec3(wave_intensity);
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// 设置最终颜色(加法混合模式会忽略alpha)
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COLOR = vec4(color, 0.5-x_dist);
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COLOR = vec4(color, (0.5-x_dist)*2.0);
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}
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