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refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
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@@ -21,7 +21,7 @@ func ai():
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warn.size = Vector2.ONE * 2 * radius * (timeLived() / countdown)
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label.text = "NUCLEAR WARNING %.1f" % ((countdown - timeLived()) / 1000)
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func destroy(_b):
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EffectController.create(load("res://components/Effects/NuclearExplosion.tscn"), global_position).shot()
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EffectController.create(ComponentManager.getEffect("NuclearExplosion"), global_position).shot()
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hitbox.disabled = false
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CameraManager.shake(5000, 500, func(_c, t, r): return t * r) # 震屏强度随进度递减
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await TickTool.frame(5)
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