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refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
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@@ -14,5 +14,5 @@ func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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for i in randi_range(1, 4):
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BulletBase.generate(load("res://components/Bullets/Star.tscn"), self, weaponPos, (currentFocusedBoss.position - position).angle())
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BulletBase.generate(ComponentManager.getBullet("Star"), self, weaponPos, (currentFocusedBoss.position - position).angle())
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return true
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