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fix(Characters/Chick): 修正激光子弹发射角度计算错误
将固定角度90度改为根据激光数量动态计算角度,使子弹均匀分布
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@@ -30,7 +30,7 @@ func attack(type):
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elif type == 1:
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var laserCount = randi_range(2, 4)
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for i in laserCount:
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BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(90 * i))
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BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i))
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elif type == 2:
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var weaponPos = findWeaponAnchor("normal")
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var target = weaponPos.angle_to_point(currentFocusedBoss.position)
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