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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(战斗平衡): 调整角色和子弹的攻击冷却时间及参数

修改KukeChild和KukeMC的攻击冷却时间,优化HeavyCrystal子弹的追踪逻辑
减少KukeMC技能2的分支数量范围,从2-4调整为1-3
This commit is contained in:
2025-09-18 22:17:38 +08:00
parent 11f2157bb4
commit e70918a391
3 changed files with 4 additions and 4 deletions
@@ -9,7 +9,7 @@ func register():
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
hitbox.disabled = true
else:
damage = speed / 4