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fix(战斗平衡): 调整角色和子弹的攻击冷却时间及参数
修改KukeChild和KukeMC的攻击冷却时间,优化HeavyCrystal子弹的追踪逻辑 减少KukeMC技能2的分支数量范围,从2-4调整为1-3
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@@ -9,7 +9,7 @@ func register():
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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hitbox.disabled = true
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else:
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damage = speed / 4
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