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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(战斗平衡): 调整角色和子弹的攻击冷却时间及参数

修改KukeChild和KukeMC的攻击冷却时间,优化HeavyCrystal子弹的追踪逻辑
减少KukeMC技能2的分支数量范围,从2-4调整为1-3
This commit is contained in:
2025-09-18 22:17:38 +08:00
parent 11f2157bb4
commit e70918a391
3 changed files with 4 additions and 4 deletions
@@ -9,7 +9,7 @@ func register():
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
hitbox.disabled = true
else:
damage = speed / 4
+1 -1
View File
@@ -6,7 +6,7 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 200
attackCooldownMap[1] = 2000
attackCooldownMap[1] = 3500
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
+2 -2
View File
@@ -6,7 +6,7 @@ func register():
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 2000
attackCooldownMap[1] = 5000
attackCooldownMap[2] = 6000
attackCooldownMap[2] = 20000
attackCooldownMap[3] = 2000
inventory[ItemStore.ItemType.APPLE] = INF
func ai():
@@ -32,7 +32,7 @@ func attack(type):
child.masterMine = self
elif type == 2:
var countOfBullet = randi_range(40, 50)
var countOfBranch = randi_range(2, 4)
var countOfBranch = randi_range(1, 3)
for bulletIndex in countOfBullet:
for branchIndex in countOfBranch:
fields[FieldStore.Entity.OFFSET_SHOOT] = 0