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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(战斗平衡): 调整角色和子弹的攻击冷却时间及参数
修改KukeChild和KukeMC的攻击冷却时间,优化HeavyCrystal子弹的追踪逻辑 减少KukeMC技能2的分支数量范围,从2-4调整为1-3
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@@ -9,7 +9,7 @@ func register():
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.position)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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hitbox.disabled = true
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else:
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damage = speed / 4
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@@ -6,7 +6,7 @@ func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
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attackCooldownMap[0] = 200
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attackCooldownMap[1] = 2000
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attackCooldownMap[1] = 3500
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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@@ -6,7 +6,7 @@ func register():
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 2000
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attackCooldownMap[1] = 5000
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attackCooldownMap[2] = 6000
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attackCooldownMap[2] = 20000
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attackCooldownMap[3] = 2000
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inventory[ItemStore.ItemType.APPLE] = INF
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func ai():
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@@ -32,7 +32,7 @@ func attack(type):
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child.masterMine = self
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elif type == 2:
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var countOfBullet = randi_range(40, 50)
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var countOfBranch = randi_range(2, 4)
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var countOfBranch = randi_range(1, 3)
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for bulletIndex in countOfBullet:
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for branchIndex in countOfBranch:
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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