mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-02 01:11:54 +08:00
feat(武器系统): 重构链式机枪并添加新武器
- 修改链式机枪的子弹生成逻辑,使用新的锚点系统 - 调整武器属性包括伤害值、冷却时间和能量消耗 - 为公鸡角色添加蘑菇镐和核弹两种新武器 - 优化公鸡角色的攻击输入检测逻辑
This commit is contained in:
@@ -1,6 +1,9 @@
|
||||
extends BulletBase
|
||||
|
||||
@onready var anchor: Node2D = $"%anchor"
|
||||
|
||||
func spawn():
|
||||
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
|
||||
i.damage = damage
|
||||
func ai():
|
||||
PresetBulletAI.faceToMouse(self)
|
||||
func applyDot():
|
||||
pass
|
||||
PresetBulletAI.lockLauncher(self, launcher, true)
|
||||
@@ -15,11 +15,11 @@ func ai():
|
||||
texture.play("idle")
|
||||
if Input.is_action_pressed("attack"):
|
||||
tryAttack(0)
|
||||
elif Input.is_action_pressed("attack2"):
|
||||
if Input.is_action_pressed("attack2"):
|
||||
tryAttack(1)
|
||||
elif Input.is_action_pressed("smallSkill"):
|
||||
if Input.is_action_pressed("smallSkill"):
|
||||
tryAttack(2)
|
||||
elif Input.is_action_pressed("superSkill"):
|
||||
if Input.is_action_pressed("superSkill"):
|
||||
tryAttack(3)
|
||||
for i in range(3):
|
||||
if Input.is_action_pressed("cardSkill" + str(i)):
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
extends Weapon
|
||||
|
||||
func update(to, origin, _entity):
|
||||
origin["atk"] += 1 * to * soulLevel
|
||||
origin["atk"] += 2 * to * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
var weaponPos = entity.findWeaponAnchor("normal")
|
||||
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
|
||||
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
|
||||
i.damage = readStore("atk")
|
||||
|
||||
Reference in New Issue
Block a user