1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-02 01:11:54 +08:00

feat(武器系统): 重构链式机枪并添加新武器

- 修改链式机枪的子弹生成逻辑,使用新的锚点系统
- 调整武器属性包括伤害值、冷却时间和能量消耗
- 为公鸡角色添加蘑菇镐和核弹两种新武器
- 优化公鸡角色的攻击输入检测逻辑
This commit is contained in:
2025-09-21 15:24:15 +08:00
parent f91e43aed1
commit f0edb426f1
6 changed files with 28 additions and 15 deletions
+6 -3
View File
@@ -1,6 +1,9 @@
extends BulletBase
@onready var anchor: Node2D = $"%anchor"
func spawn():
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
i.damage = damage
func ai():
PresetBulletAI.faceToMouse(self)
func applyDot():
pass
PresetBulletAI.lockLauncher(self, launcher, true)
+3 -3
View File
@@ -15,11 +15,11 @@ func ai():
texture.play("idle")
if Input.is_action_pressed("attack"):
tryAttack(0)
elif Input.is_action_pressed("attack2"):
if Input.is_action_pressed("attack2"):
tryAttack(1)
elif Input.is_action_pressed("smallSkill"):
if Input.is_action_pressed("smallSkill"):
tryAttack(2)
elif Input.is_action_pressed("superSkill"):
if Input.is_action_pressed("superSkill"):
tryAttack(3)
for i in range(3):
if Input.is_action_pressed("cardSkill" + str(i)):
+2 -3
View File
@@ -2,9 +2,8 @@
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["atk"] += 2 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
i.damage = readStore("atk")