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fix: 调整游戏难度和平衡性
将初始波数从10改为1以降低游戏初始难度 减少猫角色的攻击冷却时间范围从3500-8000到2500-6000 添加背景图片资源文件
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@@ -4,7 +4,7 @@ class_name Maodie
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = randf_range(0.5, 0.8)
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attackCooldownMap[0] = randi_range(3500, 8000)
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attackCooldownMap[0] = randi_range(2500, 6000)
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sprintMultiplier = randf_range(10, 35)
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss)
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@@ -22,7 +22,7 @@ func duplicate() -> Wave:
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wave.per = per
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return wave
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static var current: int = startWith(10)
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static var current: int = startWith(1)
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 3, false, 0, INF, 1),
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Wave.create("Cat", 1, 3, false, 0, INF, 1),
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