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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 调整子弹触发距离并更新测试波次配置
修改Wood子弹的触发距离从300减少到200以改善游戏平衡 更新WAVE_JUSTJOKE波次的敌人配置,注释CyberCat并启用Deepsea
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@@ -17,7 +17,7 @@ func ai():
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speed = speedV2.length() / 2.0
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rotation = speedV2.angle()
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PresetBulletAI.forward(self , rotation)
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if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 300:
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if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 200:
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animator.play("xiangkan")
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for i in randf_range(2, 6):
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for bullet in BulletBase.generate(
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@@ -50,8 +50,8 @@ static var WAVE_TESTBOSS_CHICK = [
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]
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static var WAVE_JUSTJOKE = [
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# Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
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Wave.create("CyberCat", 0, 0, true, 0, INF, 1),
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# Wave.create("Deepsea", 0, 0, true, 0, INF, 1)
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# Wave.create("CyberCat", 0, 0, true, 0, INF, 1),
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Wave.create("Deepsea", 0, 0, true, 0, INF, 1)
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]
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static var WAVE_MOWING = [
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Wave.create("Hen", 15, 30, false, 0, INF, 1),
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