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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix: 调整子弹触发距离并更新测试波次配置

修改Wood子弹的触发距离从300减少到200以改善游戏平衡
更新WAVE_JUSTJOKE波次的敌人配置,注释CyberCat并启用Deepsea
This commit is contained in:
2026-04-05 21:20:31 +08:00
parent 1910f10e9a
commit fa34405c3d
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ func ai():
speed = speedV2.length() / 2.0
rotation = speedV2.angle()
PresetBulletAI.forward(self , rotation)
if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 300:
if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 200:
animator.play("xiangkan")
for i in randf_range(2, 6):
for bullet in BulletBase.generate(
+2 -2
View File
@@ -50,8 +50,8 @@ static var WAVE_TESTBOSS_CHICK = [
]
static var WAVE_JUSTJOKE = [
# Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
Wave.create("CyberCat", 0, 0, true, 0, INF, 1),
# Wave.create("Deepsea", 0, 0, true, 0, INF, 1)
# Wave.create("CyberCat", 0, 0, true, 0, INF, 1),
Wave.create("Deepsea", 0, 0, true, 0, INF, 1)
]
static var WAVE_MOWING = [
Wave.create("Hen", 15, 30, false, 0, INF, 1),