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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 新增红水晶武器及相关资源
添加红水晶武器系统,包括武器、子弹、特效和音效资源 - 新增红水晶武器脚本及场景,实现爆炸伤害功能 - 添加红水晶子弹逻辑,支持半径爆炸效果 - 加入红水晶爆炸特效和音效 - 更新角色武器库包含红水晶武器 - 调整现有水晶武器描述和数值 - 扩展子弹基类支持首帧回调 - 更新特效控制器支持音效播放等待
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extends BulletBase
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class_name RedCrystalBullet
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var radius: float = 0
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func register():
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hitbox.shape = hitbox.shape.duplicate()
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func ai():
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PresetBulletAI.forward(self, rotation)
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speed = (1 - lifeTimePercent()) * initialSpeed
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func destroy(_beacuseMap: bool):
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hitbox.shape.radius = radius
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EffectController.create(ComponentManager.getEffect("RedCrystalExplosion"), global_position).shot()
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await TickTool.millseconds(100)
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uid://bv848wj2ko0y0
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@tool
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extends Weapon
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class_name RedCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["radius"] += 4 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(ComponentManager.getBullet("RedCrystal"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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if bullet is RedCrystalBullet:
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bullet.baseDamage = readStore("atk")
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bullet.radius = readStore("radius")
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return true
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uid://dmsjasfucknxq
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