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fix: 修复子弹伤害计算并调整触发条件
调整Wuwei子弹的伤害计算方式,移除冗余计算并添加rate2变量控制伤害倍率。修改Parrier子弹的反射伤害计算,加入子弹伤害因子。优化DaoStatue武器的攻击触发条件,从检测1颗子弹改为3颗,并简化子弹生成逻辑。
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@@ -76,7 +76,7 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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elif bullet.motionType == BulletBase.MotionType.STAB:
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parryEffect(bullet)
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bullet.hitbox.set_deferred("disabled", true)
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bullet.launcher.takeDamage(atk * reflectRate)
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bullet.launcher.takeDamage(atk * reflectRate * bullet.getDamage())
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bullet.launcher.impluse(Vector2.from_angle(bullet.rotation) * -2000)
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generateParryBall(bullet.baseDamage)
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elif bullet.motionType == BulletBase.MotionType.SPRINT:
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@@ -3,10 +3,16 @@ class_name WuweiBullet
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@export var canMove: bool = true
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var rate2: float = 0
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func ai():
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if canMove:
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PresetBulletAI.lockLauncher(self , launcher, true)
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PresetBulletAI.trace(self , launcher.currentFocusedPosition, 0.1)
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func hitBullet(bullet: BulletBase):
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if !is_instance_valid(launcher): return
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if BulletTool.canDamage(bullet, launcher):
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baseDamage *= rate2 ** bullet.getDamage()
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func shoot():
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for bullet in BulletBase.generate(
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