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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
Compare commits
7 Commits
68259981f4
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 07f1334cc7 | |||
| 2a864ae607 | |||
| 2abe9ec8b0 | |||
| d4b9999e44 | |||
| 8a75adc580 | |||
| fb5488b10d | |||
| 4026caf0de |
@@ -115,6 +115,18 @@ tracks/8/keys = {
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"update": 1,
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"values": [false]
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}
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tracks/9/type = "value"
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tracks/9/imported = false
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||||
tracks/9/enabled = true
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tracks/9/path = NodePath("%textureSword/trailLine:modulate")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_oinqg"]
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resource_name = "destroy"
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@@ -133,7 +145,7 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 2),
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"points": PackedFloat32Array(200, 0, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 200, 0, 0, 0, 0),
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"points": PackedFloat32Array(200, 0, 0, 0.1, 0, 500, -0.2, 0, 0.02, 0, 200, -0.05, -100, 0, 0),
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"times": PackedFloat32Array(0, 0.2, 0.3)
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}
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tracks/1/type = "bezier"
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@@ -144,8 +156,8 @@ tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.2, 0, 0.7853982, -0.1, 0, 0.25, 0, -0.7853982, 0, 0, 0, -2, -0.7853982, -0.1, 0, 0.2, 0, 3.142, -0.2, 3, 0, 0),
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"times": PackedFloat32Array(0, 0.3, 0.6, 0.888264, 1.2, 1.45)
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.1, 0, 0.7853982, -0.1, 0, 0.4, 0, -0.7853982, 0, 0.3, 0, -2, -0.7853982, -0.1, 0, 0.2, 0, 3.142, -0.2, 3, 0, 0),
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.888264, 1.2, 1.45)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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@@ -155,7 +167,7 @@ tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, 0, 0, 0.2, 0, -1, 0, 0, 0, 0),
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"points": PackedFloat32Array(1, 0, 0, 0.2, 0, -2, 0, 0, 0, 0),
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"times": PackedFloat32Array(1.45, 1.7)
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}
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tracks/3/type = "value"
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@@ -242,7 +254,7 @@ tracks/8/path = NodePath("anchor/textureSword/trailRight:visible")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = {
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"times": PackedFloat32Array(0, 0.8, 0.95, 1.35),
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"times": PackedFloat32Array(0, 0.75, 0.95, 1.35),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [false, true, false, false]
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@@ -254,10 +266,10 @@ tracks/9/path = NodePath("anchor/textureSword/trailLine:visible")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = {
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"times": PackedFloat32Array(0, 0.15, 0.2, 1.65, 1.8),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.15, 0.2, 1.65),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [false, true, false, true, false]
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"values": [false, true, false, true]
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}
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tracks/10/type = "value"
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tracks/10/imported = false
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@@ -271,6 +283,18 @@ tracks/10/keys = {
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"update": 1,
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"values": [false, true, false]
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}
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("%textureSword/trailLine:modulate")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(0, 1.65, 2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
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_data = {
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@@ -319,8 +343,8 @@ alpha_curve = SubResource("CurveTexture_xrrxo")
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particle_flag_disable_z = true
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direction = Vector3(-1, 1, 0)
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spread = 0.0
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initial_velocity_min = 300.0
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initial_velocity_max = 300.0
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initial_velocity_min = 150.0
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initial_velocity_max = 150.0
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gravity = Vector3(0, 0, 0)
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alpha_curve = SubResource("CurveTexture_b5nxd")
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@@ -375,8 +399,8 @@ local_coords = true
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process_material = SubResource("ParticleProcessMaterial_1sgli")
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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position = Vector2(199.99998, 0.081461266)
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rotation = 0.00040731629
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position = Vector2(399.99997, 0.16292253)
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rotation = 0.32215786
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shape = SubResource("RectangleShape2D_1sgli")
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script = ExtResource("7_1sgli")
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target = NodePath("../texture/anchor/textureSword")
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@@ -20,9 +20,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
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displayName = "氰化氢"
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slogan = "微量便可颠覆生机"
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avatar = ExtResource("2_1yfsg")
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description = "击杀敌人时储能。"
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description = "击杀敌人时少量储能。"
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fields = Array[int]([18, 10, 1])
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fieldValues = Array[float]([3.0, 0.15, -0.15])
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fieldValues = Array[float]([4.0, 0.2, -0.2])
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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texture = ExtResource("2_1yfsg")
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@@ -34,4 +34,4 @@ text = "氰化氢"
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text = "“微量便可颠覆生机”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "击杀敌人时储能。"
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text = "击杀敌人时少量储能。"
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@@ -22,7 +22,7 @@ slogan = "栖于寒域密林,孤影独行世间"
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avatar = ExtResource("2_1s675")
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description = "拥有更大的冲刺速度。"
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fields = Array[int]([3, 4, 10])
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fieldValues = Array[float]([0.15, 0.04, -0.3])
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fieldValues = Array[float]([0.2, 0.04, -0.3])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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@@ -19,9 +19,10 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_fi2nw")
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displayName = "牧羊犬"
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slogan = "恪守使命不离不弃"
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avatar = ExtResource("2_fi2nw")
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description = "每隔3秒发动格挡。"
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description = "造成伤害时少量吸血,
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每0.5秒最多触发一次。"
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fields = Array[int]([0, 8, 3])
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fieldValues = Array[float]([100.0, 0.2, 0.0])
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fieldValues = Array[float]([35.0, 0.2, -0.5])
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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texture = ExtResource("2_fi2nw")
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@@ -33,4 +34,5 @@ text = "牧羊犬"
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text = "“恪守使命不离不弃”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "每隔3秒发动格挡。"
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text = "造成伤害时少量吸血,
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每0.5秒最多触发一次。"
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@@ -3,9 +3,12 @@
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[ext_resource type="PackedScene" uid="uid://bs863g2s8r770" path="res://components/Abstracts/PlayerBase.tscn" id="1_y3l4w"]
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[ext_resource type="Script" uid="uid://bbmb572iba42l" path="res://scripts/Contents/Characters/MuyangDog.gd" id="2_mr6nm"]
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[ext_resource type="PackedScene" uid="uid://u0djqwuuysp8" path="res://components/Weapons/Volcano.tscn" id="3_e236u"]
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[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="4_im5m5"]
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[node name="MuyangDog" unique_id=1711205167 instance=ExtResource("1_y3l4w")]
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script = ExtResource("2_mr6nm")
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displayName = "牧羊犬"
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[node name="Volcano" parent="weaponStore" parent_id_path=PackedInt32Array(1319091445) index="0" unique_id=204992396 instance=ExtResource("3_e236u")]
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[node name="Tree" parent="weaponStore" parent_id_path=PackedInt32Array(1319091445) index="1" unique_id=185228402 instance=ExtResource("4_im5m5")]
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@@ -10,8 +10,8 @@ var dmg5: float = 0
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var splitAngle: float = 10
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func spawn():
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animator.speed_scale = launcher.fields[FieldStore.Entity.ATTACK_SPEED] * 0.75
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setupCuttable(0.2)
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animator.speed_scale = 0.85
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setupCuttable(0.75)
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func ai():
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PresetBulletAI.lockLauncher(self , launcher, true)
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rotation = lerp_angle(
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@@ -2,4 +2,4 @@ extends PlayerBase
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func register():
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super.register()
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sprintMultiplier += 3
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sprintMultiplier += 1.5
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@@ -1,12 +1,11 @@
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extends PlayerBase
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var parryCounter: CooldownTimer = CooldownTimer.new(3000)
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var healCounter = CooldownTimer.new(500)
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func ai():
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super.ai()
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if parryCounter.isCooldowned():
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var track = getTrackingAnchor()
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 300)
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if is_instance_valid(bullet):
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
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parryCounter.start()
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func register():
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super.register()
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madeDamage.connect(
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func(_w, _b):
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if healCounter.start():
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heal(1)
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)
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@@ -131,13 +131,13 @@ func setupCuttable(cutSpeed: float):
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func(body):
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var entity = EntityTool.fromHurtbox(body)
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if entity:
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speedScale *= cutSpeed
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animator.speed_scale *= cutSpeed
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)
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area_exited.connect(
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func(body):
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var entity = EntityTool.fromHurtbox(body)
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if entity:
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speedScale /= cutSpeed
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animator.speed_scale /= cutSpeed
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)
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func getDamage():
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return baseDamage * damageMultipliers[usingDamageMultiplier]
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@@ -6,6 +6,7 @@ signal healed(amount: float)
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signal healthChanged(health: float)
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signal died()
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signal killEnemy(who: EntityBase, by: BulletBase)
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signal madeDamage(who: EntityBase, by: BulletBase)
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signal energyChanged(energy: float, dontChangeDirection: bool)
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@@ -172,6 +173,7 @@ func _ready():
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healthChanged.emit(health)
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energyChanged.emit(energy, false)
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killEnemy.connect(func(_w, _b): return )
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madeDamage.connect(func(_w, _b): return )
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spawn()
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func _process(_delta):
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health = clamp(health, 0, fields.get(FieldStore.Entity.MAX_HEALTH))
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@@ -304,6 +306,7 @@ func bulletHit(bullet: BulletBase, crit: bool, damageOverride = "none"):
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hit.emit(damage, bullet, crit)
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health -= damage
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healthChanged.emit(health)
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bullet.launcher.madeDamage.emit(self , bullet)
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DamageLabel.create(damage, crit || perfectMiss, damageAnchor.global_position + MathTool.sampleInCircle(GameRule.damageLabelSpawnOffset))
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if isBoss and bullet.launcher.isPlayer():
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bullet.launcher.setBoss(self )
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Reference in New Issue
Block a user