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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/MagicMissle.tscn
T
fallingshrimp 8b14e36031 feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION)
实现内伤机制,包括内伤子弹和相关逻辑
修改多个子弹场景以使用爆炸类型
调整格挡系统,增加内伤效果
更新武器描述和角色配置
2026-05-09 19:43:44 +08:00

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[gd_scene format=3 uid="uid://db2jwaqphd1cx"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4sjx4"]
[ext_resource type="Script" uid="uid://b1y8r5xrhhso" path="res://scripts/Contents/Bullets/MagicMissle.gd" id="2_lrw10"]
[ext_resource type="Texture2D" uid="uid://bl1i26ovfpxwc" path="res://resources/bullets/magic-missle/tr.webp" id="2_ross6"]
[ext_resource type="AudioStream" uid="uid://cn876dtp1ypqx" path="res://resources/sounds/effect/Collect.wav" id="3_3jny5"]
[ext_resource type="Texture2D" uid="uid://bkiaaucejquik" path="res://resources/bullets/light-express/Everlasting_Rainbow.png" id="3_lrw10"]
[sub_resource type="Animation" id="Animation_3jny5"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_grb5l"]
tracks/0/type = "audio"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("audio")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("3_3jny5")
}],
"times": PackedFloat32Array(0)
}
tracks/0/use_blend = true
[sub_resource type="Animation" id="Animation_jigkj"]
resource_name = "loop"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_mgg76"]
resource_name = "spawn"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s86wr"]
_data = {
&"destroy": SubResource("Animation_3jny5"),
&"hit": SubResource("Animation_grb5l"),
&"loop": SubResource("Animation_jigkj"),
&"spawn": SubResource("Animation_mgg76")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_lrw10"]
radius = 18.027756
[sub_resource type="Curve" id="Curve_lrw10"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_3jny5"]
curve = SubResource("Curve_lrw10")
[sub_resource type="Curve" id="Curve_grb5l"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jigkj"]
curve = SubResource("Curve_grb5l")
[sub_resource type="Curve" id="Curve_rugh7"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_lrw10"]
curve = SubResource("Curve_rugh7")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mgg76"]
particle_flag_disable_z = true
angle_min = 1.0728835e-05
angle_max = 360.00003
angle_curve = SubResource("CurveTexture_jigkj")
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_min = 100.0
initial_velocity_max = 200.0
gravity = Vector3(0, 0, 0)
scale_min = 0.5
scale_max = 0.9
scale_curve = SubResource("CurveTexture_lrw10")
alpha_curve = SubResource("CurveTexture_3jny5")
[node name="MagicMissle" unique_id=5571707 instance=ExtResource("1_4sjx4")]
script = ExtResource("2_lrw10")
motionType = 7
penerate = 1.0
penerateDamageReduction = 0.1
[node name="animator" parent="texture" parent_id_path=PackedInt32Array(162977358) index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_s86wr")
[node name="audio" parent="texture" parent_id_path=PackedInt32Array(162977358) index="1" unique_id=1167114186]
stream = ExtResource("3_3jny5")
[node name="static" type="Sprite2D" parent="texture" parent_id_path=PackedInt32Array(162977358) index="2" unique_id=1008850333]
position = Vector2(-58.999996, 0)
scale = Vector2(0.79195106, 0.79195106)
texture = ExtResource("3_lrw10")
[node name="hitbox" parent="." index="1" unique_id=175349408]
rotation = 1.5707964
shape = SubResource("CircleShape2D_lrw10")
[node name="trail" type="GPUParticles2D" parent="." index="2" unique_id=1403224943]
z_index = -1
amount = 50
texture = ExtResource("2_ross6")
visibility_rect = Rect2(-1000, -1000, 2000, 2000)
process_material = SubResource("ParticleProcessMaterial_mgg76")