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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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0ab740a00a
- 提高重型水晶子弹的伤害值从20到30 - 移除玩家角色的无敌状态 - 调整KukeChild角色的攻击冷却时间 - 将默认波次从空波次改为测试BOSS波次 - 禁用自定义启动逻辑
20 lines
457 B
GDScript
20 lines
457 B
GDScript
extends BulletBase
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@onready var track: Node2D = $"%track"
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var readyTime: float = 1000
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func register():
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speed = 10
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damage = 30
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = launcher.position.angle_to_point(launcher.currentFocusedBoss.getTrackingAnchor())
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hitbox.disabled = true
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else:
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track.visible = false
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hitbox.disabled = false
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PresetBulletAI.forward(self, rotation)
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speed *= 1.15
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