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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 调整游戏平衡性和测试配置

- 提高重型水晶子弹的伤害值从20到30
- 移除玩家角色的无敌状态
- 调整KukeChild角色的攻击冷却时间
- 将默认波次从空波次改为测试BOSS波次
- 禁用自定义启动逻辑
This commit is contained in:
2025-09-19 21:58:45 +08:00
parent 566531c856
commit 0ab740a00a
4 changed files with 5 additions and 6 deletions
-1
View File
@@ -103,4 +103,3 @@ shape = SubResource("CircleShape2D_4hkht")
polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
currentInvinsible = true
@@ -6,7 +6,7 @@ var readyTime: float = 1000
func register():
speed = 10
damage = 20
damage = 30
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)
+2 -2
View File
@@ -5,8 +5,8 @@ var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 200
attackCooldownMap[1] = 4000
attackCooldownMap[0] = 100
attackCooldownMap[1] = 8000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
+2 -2
View File
@@ -21,10 +21,10 @@ static var WAVE_TESTBOSS = [
# Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
]
static var WAVE_EMPTY = []
static var data = WAVE_EMPTY
static var data = WAVE_TESTBOSS
static func customStart():
if true:
if false:
var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
furryr.currentFocusedBoss = kukemc