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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和测试配置
- 提高重型水晶子弹的伤害值从20到30 - 移除玩家角色的无敌状态 - 调整KukeChild角色的攻击冷却时间 - 将默认波次从空波次改为测试BOSS波次 - 禁用自定义启动逻辑
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@@ -103,4 +103,3 @@ shape = SubResource("CircleShape2D_4hkht")
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polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
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[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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currentInvinsible = true
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@@ -6,7 +6,7 @@ var readyTime: float = 1000
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func register():
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speed = 10
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damage = 20
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damage = 30
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func ai():
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if timeLived() < readyTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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@@ -5,8 +5,8 @@ var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
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attackCooldownMap[0] = 200
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attackCooldownMap[1] = 4000
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attackCooldownMap[0] = 100
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attackCooldownMap[1] = 8000
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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@@ -21,10 +21,10 @@ static var WAVE_TESTBOSS = [
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# Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 2, INF, 10),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_EMPTY
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static var data = WAVE_TESTBOSS
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static func customStart():
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if true:
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if false:
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var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
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var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
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furryr.currentFocusedBoss = kukemc
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