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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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0ab740a00a
- 提高重型水晶子弹的伤害值从20到30 - 移除玩家角色的无敌状态 - 调整KukeChild角色的攻击冷却时间 - 将默认波次从空波次改为测试BOSS波次 - 禁用自定义启动逻辑
23 lines
823 B
GDScript
23 lines
823 B
GDScript
extends EntityBase
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var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
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attackCooldownMap[0] = 100
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attackCooldownMap[1] = 8000
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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tryAttack(1)
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if timeLived() > 10000:
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masterMine.tryHeal(100)
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tryDie(null)
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func attack(type):
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if type == 0:
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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elif type == 1:
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BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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