mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-06 11:47:13 +08:00
63963fd5fd
- 减少攻击2的子弹数量范围从60-80改为20-40 - 增加子弹生成间隔时间从50ms改为100ms - 为HeavyCrystal子弹添加新的动画效果和材质 - 添加垂直编辑引导线到角色元数据
120 lines
3.5 KiB
Plaintext
120 lines
3.5 KiB
Plaintext
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[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
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shader = ExtResource("2_utujj")
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shader_parameter/inner = 0.95
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shader_parameter/outer = 1.0
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[sub_resource type="SpriteFrames" id="SpriteFrames_e150r"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_ghoc2")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Animation" id="Animation_qobcv"]
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resource_name = "spawn"
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%texture/..:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"points": PackedFloat32Array(2, -0.15, 0, 0.15, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%texture/..:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0, 1, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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[sub_resource type="Animation" id="Animation_dwk2v"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%texture/..:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%texture/..:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mdce7"]
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"RESET": SubResource("Animation_dwk2v"),
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"spawn": SubResource("Animation_qobcv")
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}
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[node name="HeavyCrystal" instance=ExtResource("1_mf7ha")]
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[node name="track" type="Node2D" parent="." index="0"]
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material = SubResource("ShaderMaterial_1i43q")
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script = ExtResource("2_75div")
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size = Vector2(150, 150)
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color = Color(0.451438, 0.278306, 1.44392e-07, 1)
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[node name="texture" parent="." index="1"]
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position = Vector2(73, 0)
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sprite_frames = SubResource("SpriteFrames_e150r")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_mdce7")
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}
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