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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
T
fallingshrimp 6d74bed227 feat: 调整角色和子弹属性,优化游戏平衡
- 将DamageLabel的伤害值计算从round改为ceil,确保最小伤害为1
- 调整KukeChild的攻击冷却时间从100降低到50,并添加伤害倍率0.1
- 提高PurpleCrystalSmall子弹速度从12到15,缩小尺寸从0.8到0.6
- 缩短KukeMC技能冷却时间并增加召唤数量
- 更新测试波次配置,移除Chick和Bear
2025-09-17 06:44:12 +08:00

21 lines
672 B
GDScript

extends EntityBase
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.OFFSET_SHOOT] = 5
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
attackCooldownMap[0] = 50
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
if timeLived() > 8000:
masterMine.tryHeal(50)
tryDie(null)
func attack(type):
if type == 0:
BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))