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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/VectorStar.gd
T
fallingshrimp 747b057b22 refactor(武器系统): 重构VectorStar武器和子弹逻辑
调整VectorStar子弹的移动逻辑,移除forwarded变量并优化速度计算
修改VectorStar武器的属性计算公式,调整基础值和成长系数
更新VectorStar场景配置,调整攻击力、冷却时间等参数
将Rooster角色的默认武器替换为VectorStar
2025-12-22 15:37:24 +08:00

19 lines
510 B
GDScript

extends BulletBase
class_name VectorStar
var tracer: EntityBase = null
var forwardTime: float = 1000
var forwarded: bool = false
var rotateSpeed: float = 1
func ai():
texture.rotation_degrees += rotateSpeed
rotateSpeed += 0.25
PresetBulletAI.forward(self, rotation)
if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
else:
speed = (timeLived() - forwardTime) / 30
if is_instance_valid(tracer):
rotation = position.angle_to_point(tracer.getTrackingAnchor())