2025-09-06 13:27:00 +08:00
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extends BulletBase
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class_name VectorStar
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var tracer: EntityBase = null
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var forwardTime: float = 1000
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var forwarded: bool = false
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2025-09-06 17:08:17 +08:00
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var rotateSpeed: float = 1
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2025-09-06 13:27:00 +08:00
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func ai():
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2025-09-06 17:08:17 +08:00
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texture.rotation_degrees += rotateSpeed
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rotateSpeed += 0.25
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2025-09-06 18:33:11 +08:00
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PresetBulletAI.forward(self, rotation)
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2025-09-06 13:27:00 +08:00
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if timeLived() <= forwardTime:
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speed = 10 * ((forwardTime - timeLived()) / forwardTime)
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else:
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2025-12-22 15:37:24 +08:00
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speed = (timeLived() - forwardTime) / 30
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2025-09-06 13:27:00 +08:00
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if is_instance_valid(tracer):
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2025-09-06 14:11:14 +08:00
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rotation = position.angle_to_point(tracer.getTrackingAnchor())
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