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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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1904edd623
将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned 调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
17 lines
625 B
GDScript
17 lines
625 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.5 * to * soulLevel
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origin["rate"] = 0.1 * soulLevel
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origin["count"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for j in BulletBase.generate(ComponentManager.getBullet("MushroomPickaxe"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
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var bullet: MushroomPickaxe = j
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bullet.baseDamage = readStore("atk")
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bullet.rate = readStore("rate")
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bullet.count = readStore("count")
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return true
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