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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/MushroomPickaxe.gd
T
fallingshrimp 1904edd623 refactor(MathTool): 重命名随机数生成方法并优化蘑菇矿挖爪属性
将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned
调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
2026-01-18 15:31:52 +08:00

17 lines
625 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.5 * to * soulLevel
origin["rate"] = 0.1 * soulLevel
origin["count"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(ComponentManager.getBullet("MushroomPickaxe"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: MushroomPickaxe = j
bullet.baseDamage = readStore("atk")
bullet.rate = readStore("rate")
bullet.count = readStore("count")
return true