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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3b6ee5596d
调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式
20 lines
641 B
GDScript
20 lines
641 B
GDScript
@tool
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extends Weapon
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class_name LGBTWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["angle"] /= 1 + 0.025 * to * soulLevel
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origin["count"] = soulLevel + 1
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origin["atk"] += 2 * to * soulLevel
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origin["power"] += 0.005 * to * soulLevel
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origin["trace"] += 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var summon = entity.summon(ComponentManager.getSummon("LGBTFlag"), true, false)
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summon.atk = readStore("atk")
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summon.maxTraceTime = readStore("trace") * 1000
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summon.tracePower = readStore("power")
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summon.count = readStore("count")
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summon.angle = readStore("angle")
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return true
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